Tables, Tables
BURROW WEIRDNESS TABLE. SETTLEMENTS AND CURRENT EVENTS SITUATIONS.
| D20 | Burrow Weirdness |
|---|---|
| 1 | Anti-gravity conveyors |
| 2 | Zero gravity field |
| 3 | Gravity sinkhole |
| 4 | Cryo-freeze leaks |
| 5 | Induction melting shafts |
| 6 | Live minefield |
| 7 | Laser cutter array |
| 8 | Magnetic crane bay |
| 9 | Acid bath vat room |
| 10 | Hydraulic press chamber |
| 11 | Automated turret nest |
| 12 | Liquid metal furnace |
| 13 | Holografic tech |
| 14 | EMP proximity mines |
| 15 | Time dilation fields |
| 16 | Drilling rig |
| 17 | Long elevator shaft |
| 18 | Short range wormhole |
| 19 | Compactor machine |
| 20 | Triple gravity force |
Roll D20 twice for a Settlement and its current events.
| 2D20 | Settlements | Current Events |
|---|---|---|
| 1 | Vigil zealots | Political rift, two leaders claim power |
| 2 | Vigil heretics | Built atop a burrow entrance |
| 3 | Vigil-Dancer commune | Holding phaged prisoners captive |
| 4 | Vigil exiles | Under siege by raiders |
| 5 | Vigil archive-keepers | Secret alliance with a rival faction |
| 6 | Vigil militants | Hiding a fugitive of importance |
| 7 | Dancers' eclipse cult | Suffering a resource shortage |
| 8 | Dancers, twin leadership | Cult uprising brewing within |
| 9 | Dancers' war-band | Haunted by a past massacre |
| 10 | Phagers (friendly) | Hosting a tense diplomatic meeting |
| 11 | Phaging-Dancer alliance | Recently overthrew its previous leader |
| 12 | Phagers, disguised as Vigils | Hosting a captured burrow-creature |
| 13 | Phagers, travelers undesired | Sheltering an enemy faction's defector |
| 14 | Neutral trade post | Hosting a tribunal, judgment pending |
| 15 | Fixer outpost | Recently raided, rebuilding |
| 16 | Refugee camp | Pilgrims overwhelming the settlement |
| 17 | Garrison post | Hosting a grand celebration |
| 18 | Goldrush village | Wiped by an occupying force |
| 19 | Fighting pits | Another scavenging group |
| 20 | Human roleplayers village | Funeral for a great Bot |
When populating Settlements, remember: force them to make difficult choices with their resources, give them opportunity to trade and have Bots in need of help recovering people or things from burrows or other favors.
You can also reroll the Current Events table during a revisit to a settlement if appropriate for a development.