Let's roll a Droid
After rolling your attributes and HP, roll your Body Parts. Consider how you came by them.
For each Body Part, roll together a D6, D8, D10, D12 and a D20. Neat.
- D10 for its Slot, and a D6 for an applicable Mod (see table). No repeat Slots during Character Creation.
- D8 for the Mod bonus.
- D12 for its Condition.
- And a D20 for the corresponding Slot Table.
| (D10 |
Body Part) |
(D6 |
Mod) |
|
| Roll |
Slot |
1-2 |
3-4 |
5-6 |
| 1-2 |
Arm |
Body |
Armor |
HP (+D6) |
| 3-4 |
Leg |
Body |
Armor |
HP (+D6) |
| 5 |
Torso |
Body |
Armor |
HP (+D6) |
| 6-7 |
Head |
Mind |
Firewall |
Spark |
| 8-9 |
Other |
Mind |
Firewall |
Spark |
| 10 |
Torso |
Mind |
Firewall |
Spark |
| D20 |
Head |
| 1 |
Infrared optics |
| 2 |
Microscopic focus |
| 3 |
Telescopic sight |
| 4 |
Motion tracker |
| 5 |
Very short range x-ray |
| 6 |
Photographic eye lenses |
| 7 |
Emotional analysis audio module |
| 8 |
Radio receptor |
| 9 |
Echo location emitter |
| 10 |
Seismic sensors |
| 11 |
Noise canceling processor |
| 12 |
Sound recorder |
| 13 |
Mimicry voice module |
| 14 |
Loudspeaker module |
| 15 |
Short range radio transmitter |
| 16 |
Directional speech projector |
| 17 |
Loud signal scrambler siren |
| 18 |
Short range mobile optical node |
| 19 |
Short range mobile acoustic node |
| 20 |
Short range mobile voice module |
| D20 |
Arm |
| 1 |
Hard-wired reel hand |
| 2 |
Detachable hand unit |
| 3 |
Multitool finger kit |
| 4 |
Industrial Clamp Hand |
| 5 |
Magnetic grip palm |
| 6 |
360 rotating joints |
| 7 |
Shocking discharge module |
| 8 |
Adhesive polymer palm |
| 9 |
Coiled spring |
| 10 |
Kinetic storing |
| 11 |
Hidden hollow compartment |
| 12 |
Folding |
| 13 |
Multi jointed |
| 14 |
Telescopic extension |
| 15 |
Kinetic cannon arm |
| 16 |
Structural brace |
| 17 |
2-in-1 Multitask splittable |
| 18 |
Induction heat coil palm |
| 19 |
Automated projective deflection |
| 20 |
Endothermic heat absorption palm |
| D20 |
Torso |
| 1 |
Structural Beam spine |
| 2 |
Hidden hollow compartment |
| 3 |
360 rotational hip joint |
| 4 |
Portable furnace |
| 5 |
Portable freezer |
| 6 |
Portable antiradiation containment |
| 7 |
Portable hydraulic press |
| 8 |
Pressured storage unit |
| 9 |
Portable acid bath chamber |
| 10 |
Cubification junk compactor |
| 11 |
Gyroscope stability core |
| 12 |
Magnetic field detector |
| 13 |
Retracting head protective shell |
| 14 |
Rail mounted arm sockets |
| 15 |
Wingsuit mesh |
| 16 |
DALROT (Deployable Accessory Long Range Optical Totem) |
| 17 |
DALRAR (Deployable Accessory Long Range Acoustic Receiver) |
| 18 |
DALREP (Deployable Accessory Long Range Enunciation Projector) |
| 19 |
Small holographic projector box |
| 20 |
Experimental jetpack module |
| D20 |
Leg |
| 1 |
Hands-for-feets module |
| 2 |
Magnetic soles |
| 3 |
Spiked soles |
| 4 |
Deployable wheelies |
| 5 |
Padded soles |
| 6 |
Anchoring hooks |
| 7 |
360 rotational joints |
| 8 |
Short burst jump jet |
| 9 |
Kinetic storing |
| 10 |
Hidden hollow |
| 11 |
Telescoping extension |
| 12 |
Folding |
| 13 |
Multi jointed |
| 14 |
Multipurposed resistant sole padding |
| 15 |
Coiled spring |
| 16 |
Exotic hexapod module |
| 17 |
Robust damper system |
| 18 |
Burrowing drill mode |
| 19 |
Autobalancing sensors |
| 20 |
Seismic pile driver |
| D20 |
Other |
| 1 |
Ancient military chip |
| 2 |
Emotion emulator |
| 3 |
Probability calculator |
| 4 |
Dream module chip |
| 5 |
Curiosity chip |
| 6 |
Selective amnesia module |
| 7 |
Music database |
| 8 |
Haunted mindchip |
| 9 |
Diplomatic subroutine |
| 10 |
Obsession amplifier module |
| 11 |
Connect-a-mind cable link |
| 12 |
Joke repository memory card |
| 13 |
Crowd reading subsystem |
| 14 |
Vengeance accessory system |
| 15 |
Heroism generator |
| 16 |
Archivist mind expansion package |
| 17 |
Explorer subsystem |
| 18 |
Selfpreservation directive chip |
| 19 |
Protective Guardian Protocol |
| 20 |
Storytelling subsystem |
| D8 |
Mod Bonus |
| 1 |
+2 |
| 2-4 |
+1 |
| 5-8 |
0 |
| D12 |
Condition Dice |
| 1 |
D4 |
| 2-3 |
D6 |
| 4-6 |
D8 |
| 7-9 |
D10 |
| 10-11 |
D12 |
| 12 |
D20 |
WEAPONS TYPES.
MELEE
- D6 (melee, A1)
- D8 (melee)
- D10 (melee, bulky)
- D12 (melee, bulky, slow)
RANGED.
- D6 (ranged)
- D8 (ranged, bulky)
- D10 (ranged, bulky, slow)
BULKY. Requires two hands to use.
SLOW. Either attack or move this turn.
MIND OR SPARK DAMAGE WEAPON. Reduce the weapon damage dice by one.