Principles - of Pointcrawling, of Spelunking, of Burrows
POINTCRAWLING
**CONSIDER EVERY MOVE.** A bad decision can be devastating. Every Scrap matters.
**INFORMATION HAS TO BE FOUND.** Travel Cost or the Burrow ahead are not a given. Let the Droids fight for it.
**NO MAPS.** Mapping is a scavenger's duty. Connect dots, make notes.
**HIDDEN SECRETS.** Unknown shortcuts, hidden locations.
SPELUNKING
**LANGUAGE BARRIER.** They didn't leave an alphabet.
**ENTROPY.** The one truth. Broken pipes, rusted cables, crumbled walls.
**TELEGRAPH.** Expose the problems to be solved. Only the Dimmed lurks and ambushes.
**ATTRITION.** No easy rooms. Relentless dangers. Body Parts are to be used.
BURROWS
**PURPOSE.** Consult the appropriate Burrows table.
**ANSWERS.** Scrap can be found scattered around; mysteries are hidden deep. Consult the Deep Mysteries Table.
**EVERY BURROW IS DROID HELL.** Death, insanity, abyssal machines. This may be your grave; dread it.
**EVERY WAY IS DOWN.** To the depths. And back up again.