Writing my Odd Game

Branching out - new projects, old ideas

Time to brew the new and rekindle the old.

For the moment, the thick of cramOS is done and typed.

It is now time to let it simmer; allow it to breath, play it myself for more than an oneshot.

My immediate instinct is the opposite: to just kick it off immediately, use the modicum momentum available and simply put it out there, close this door as quickly as it opened - this project did dominate my life for the last month more than anything should, worst of all in this particular moment and time. But that would be allowing it to be these outbursts of obsession; intense rabbit holes of unbalance and little sleep.

I propose a different path. A slower buildup; exploring old new ideas, and finally put them into existence. Things such as:

And many more!

Well, probably many less. This is close to all I prepared for my own games these last few years, it is more probable not all of them become edited and published. But this is all ideas that are done and executed, so I wonder if they are easier to make palpable.

Allwhile typing it all out here. Let's get to make this blog thing a Thing.