Writing my Odd Game

Ideas - Starter adventure, layouting, the limitations of blog, game name

Checking boxes and to-do listing.

I've been thinking about the mountain on the horizon staring me down. The challenge of my own creation that may break my leg and leave me to freeze in a cold ditch.

Should a game make the effort to start existing with an adventure attached?

Well, the least of it, a dungeon or two.

But maybe you should show an idea for an interesting settlement. A multi objective quest between different locations with a good mystery would show how to better use the system effectively...

You see where this is going.

Although making the adventure wouldn't be a challenge, I have never really done one to others; my unhinged notes and ideas were for my eyes only.

The current plan is using whatever playtest material I come up with and start from there. Realistic, pratical.


If the starting adventure is the mountain I stare down with determination, layouting has been a limp body of my loved one I have to carry to the finish line, making every step three times the effort. Finding a better way to effectively layout this idea down into a booklet may be the final boss of this project, I'm afraid.

I do have a game name. And a cover, of sorts. And half a page. Have I mentioned layouting is hard?

But it's like painting a house with a crayon, and I see myself losing immense energy and time fighting the objectively inadequate platform I got to work on my tablet, where I have been doing most of this. It reached its limit.


It does feel like I have done 80% of what I can [and want to] freestyling.

The burrows post and writeup, for example, has also tripped me: I have to draw elements of the dungeon mapping, make those elements into images, add those images into somewhere free to host, and then add them here to demonstrate the instructive text.

Not as hard as layouting, but it's an exercise in blogging for blogging sake - since not much will be useful for the actual pages - and having to do that is not efficient nor simple blogging. I might still do it simply for the concepts and ideas, and we may all imagine the drawings together.

But that's not the full list left to write down.

A good intro, maybe even a What is a TTRPG section of my own.

Naming the Game Master something weird, like Creator, as the Departed Gods. No potential for mixups at all, in the slighest.

There are tables of many things left: settlements, easy ruins, difficult ruins, deadly ruins, items, list of hidden lore and history (hinting on the humans, the droids, the burrows, the planet).

See how this is now a list of things I have to make later? Sneaky.


Welcome to cramOS1 TTRPG Instruction Manual.

  1. (Crimson Rock Automated Machine Operating System).