Writing my Odd Game

Even more tables

CRIMSON ROCK REGIONS. DIFFERENT TERRAINS. ENCOUNTERS, EVENTS, WEATHER.

Create a starting region for your Map, or roll one in the table below.

D20 Crimson Rock Regions
1 Isolated Plateau
2 Wind-Carved Desert
3 Colossal Crater
4 Impact Field
5 Razor Canyons
6 Shattered Highlands
7 Basalt Sea
8 Dust Basin
9 Glass Flats
10 Broken Mesa
11 Needle Peaks
12 Boulder Wastes
13 Ash Dunes
14 Cracked Plain
15 Rockfall Coast
16 Hollow Mountains
17 Stone Forest
18 Fracture Zone
19 Echoing Chasm
20 Meteor Graveyard

Choose a pathway between two locations, or roll on the table below. The pathway can make traveling harder or easier, requiring more or less Scrap to traverse. Body Parts can ease the way.

D20 Pathway
1 Loose gravel incline
2 Winding path downwards
3 Broken rock plates
4 Packed dust trail
5 Narrow canyon floor
6 Boulder-strewn slope
7 Jagged ridgeline
8 Wind-scoured shelf
9 Moving dunes
10 Shallow impact chain
11 Stable flats
12 Fractured stone bridge
13 Stepped cliff path
14 Tilted rock slabs
15 Sharp stone spines
16 Rubble-filled pass
17 Broad stone terrace
18 Collapsed canyon route
19 Twisting fault line
20 Eroded stone steps

Whenever the Bots take a pathway, roll 2D20 in the Road Events Table and pick both or either. Rolling a repeated Traveler may mean finding that same Bot again.

2D20 Travelers Road Event
1 Vigil-Phager standoff, blocking the road Broken-down convoy, needs repairs
2 Nearby settlement patrol Abandoned cart, owner missing
3 Vigil pilgrimage, seeking new lands Dust storm rolling in fast
4 Vigil missionaries, preaching to any and all Single Twin sunset, scarlet skies
5 Caravan, from or to the settlement Wreckage field, old battle remains, phaged bots
6 Dancer scout, reading the suns for the next Dimming Sun-flare burst, brief and blinding
7 Dancer warband, passing through armed Roadside Twin shrine, recently vandalized
8 Phaging crew, hauling fresh parts Quiet stretch, nothing but old machinery hum
9 Phager scout, marking the Scavengers Sandstorm, visibility near zero
10 Neutral traders, Body Parts to trade Static storm, charges every metal surface
11 Mercenary band, contract unclear Long shadow hour, suns low and crossing
12 Wandering scavenger, alone and wary Dead calm, unnerving stillness
13 Caravan guard, hired muscle Mineral rain, fine grit falls like snow
14 Phager toll checkpoint, armed and insistent Heat shimmer, horizon warps and bends
15 Diplomat envoy, faction colors hidden Dust devils, scattered across
16 Bounty hunter, tracking a fugitive Twins eclipse, align briefly
17 Defector, fleeing their own kind Twins glare, blinding at midday
18 Storyteller-bot, repeating old tales of the Departed The Dimming, rare full night
19 Another Scavenging group, wants information Red sky, fine particulate haze
20 Wounded traveler, needs aid High winds, staggering