Even more tables
CRIMSON ROCK REGIONS. DIFFERENT TERRAINS. ENCOUNTERS, EVENTS, WEATHER.
Create a starting region for your Map, or roll one in the table below.
| D20 | Crimson Rock Regions |
|---|---|
| 1 | Isolated Plateau |
| 2 | Wind-Carved Desert |
| 3 | Colossal Crater |
| 4 | Impact Field |
| 5 | Razor Canyons |
| 6 | Shattered Highlands |
| 7 | Basalt Sea |
| 8 | Dust Basin |
| 9 | Glass Flats |
| 10 | Broken Mesa |
| 11 | Needle Peaks |
| 12 | Boulder Wastes |
| 13 | Ash Dunes |
| 14 | Cracked Plain |
| 15 | Rockfall Coast |
| 16 | Hollow Mountains |
| 17 | Stone Forest |
| 18 | Fracture Zone |
| 19 | Echoing Chasm |
| 20 | Meteor Graveyard |
Choose a pathway between two locations, or roll on the table below. The pathway can make traveling harder or easier, requiring more or less Scrap to traverse. Body Parts can ease the way.
| D20 | Pathway |
|---|---|
| 1 | Loose gravel incline |
| 2 | Winding path downwards |
| 3 | Broken rock plates |
| 4 | Packed dust trail |
| 5 | Narrow canyon floor |
| 6 | Boulder-strewn slope |
| 7 | Jagged ridgeline |
| 8 | Wind-scoured shelf |
| 9 | Moving dunes |
| 10 | Shallow impact chain |
| 11 | Stable flats |
| 12 | Fractured stone bridge |
| 13 | Stepped cliff path |
| 14 | Tilted rock slabs |
| 15 | Sharp stone spines |
| 16 | Rubble-filled pass |
| 17 | Broad stone terrace |
| 18 | Collapsed canyon route |
| 19 | Twisting fault line |
| 20 | Eroded stone steps |
Whenever the Bots take a pathway, roll 2D20 in the Road Events Table and pick both or either. Rolling a repeated Traveler may mean finding that same Bot again.
| 2D20 | Travelers | Road Event |
|---|---|---|
| 1 | Vigil-Phager standoff, blocking the road | Broken-down convoy, needs repairs |
| 2 | Nearby settlement patrol | Abandoned cart, owner missing |
| 3 | Vigil pilgrimage, seeking new lands | Dust storm rolling in fast |
| 4 | Vigil missionaries, preaching to any and all | Single Twin sunset, scarlet skies |
| 5 | Caravan, from or to the settlement | Wreckage field, old battle remains, phaged bots |
| 6 | Dancer scout, reading the suns for the next Dimming | Sun-flare burst, brief and blinding |
| 7 | Dancer warband, passing through armed | Roadside Twin shrine, recently vandalized |
| 8 | Phaging crew, hauling fresh parts | Quiet stretch, nothing but old machinery hum |
| 9 | Phager scout, marking the Scavengers | Sandstorm, visibility near zero |
| 10 | Neutral traders, Body Parts to trade | Static storm, charges every metal surface |
| 11 | Mercenary band, contract unclear | Long shadow hour, suns low and crossing |
| 12 | Wandering scavenger, alone and wary | Dead calm, unnerving stillness |
| 13 | Caravan guard, hired muscle | Mineral rain, fine grit falls like snow |
| 14 | Phager toll checkpoint, armed and insistent | Heat shimmer, horizon warps and bends |
| 15 | Diplomat envoy, faction colors hidden | Dust devils, scattered across |
| 16 | Bounty hunter, tracking a fugitive | Twins eclipse, align briefly |
| 17 | Defector, fleeing their own kind | Twins glare, blinding at midday |
| 18 | Storyteller-bot, repeating old tales of the Departed | The Dimming, rare full night |
| 19 | Another Scavenging group, wants information | Red sky, fine particulate haze |
| 20 | Wounded traveler, needs aid | High winds, staggering |