Damage - do androids bleed electric blood?
We have established how Body Parts work.
Now, you are in a fight, and that precious Spring Leg has saved your metal skin many times.
This is an Odd Clone, though, so no rolls to hit are needed; that club swing is hitting a homerun.
Gladly, not all is lost.
ARMOR. Stops Physical Damage. Some Body Parts' Modifiers affect your Armor, as well as different tools. A shield can be A1, as well as an Arm can be A1, for example.
FIREWALL. Stops mental and spark damage. Those are popular between scavengers looking for new Parts.
HAZARD PROTECTION (HP). Whatever gets dented or zapped before the important bits. Can also be improved by Body Parts. Roll D6 at Droid Assembly to determine your starting HP.
TAKING DAMAGE. Whenever a Droid takes damage, it is first reduced by Armor or Firewall, then subtracted from your Hazard Protection.
HITTING ZERO HP. If you don't have HP left to reduce an incoming damage, you take damage to that attribute, or reduce damage with Body Parts. Important systems are at risk.
BLOCKING DAMAGE WITH BODY PARTS. Reduce incoming damage with any number of Condition Dice, from one Part or multiple. That Body Part then deteriorates accordingly.1
ATTRIBUTE DAMAGE. Spend one Scrap to fix each point. This is all very expensive.
Thoughts
Now suddenly I find the incentive to burn down those D20 Condition Parts. Maybe it is weird that a mint Part would only block a D4 or D6 of damage while that barely moving leg can reduce the up to 12 or 20, but it works for now and it is all in one mechanic which is the sort of design I am looking for.↩