Character Creation v2
Not as easy as Mausritter, but damn close.
In pursue of elegance.
ATTRIBUTES. Roll 2D6 for each attribute, in order.
BODY. Strong structure. Solid spine. Greased joints.
MIND. Cold calculations. Calibrated Senses. Focus.
SPARK. Self awareness. Will. Brightness of personality.
HAZARD PROTECTION AND SCRAP. Start with D6 Hazard Protection (HP) and three Scraps.
BODY PARTS. Droids can have modified parts of their body instead of the usual bits. They allow a Droid to do extraordinary feats, enhances them with a Bonus, and have a current Condition Dice with different uses.
Each Droid can have one of each Type: an Arm, a Leg, a Torso, a Head and an Other.
Roll three random Body Parts, keep two. No repeated Types.
If you have two attributes of 5 or less, keep all Parts. If you have three, one Part comes with a Condition Dice (D4).
ROLLING A BODY PART. For each Body Part, roll a D100 to see which one it is and a D12 for its Condition Dice. A Part will look like this:
SLOT:TYPE (CONDITION DICE)
or:
ARM: STRUCTURAL BRACE (D8)
BONUS. Each Body Part Type enhances an Attribute or a defense when installed on a Droid, ranging from +1 (base) to +4 (max). Upgraded Parts are indicated by a plus sign (+).
Body Parts at Character Creation have the base bonus of +1.
| Part Type | Bonus |
|---|---|
| Head | +1 Mind |
| Arm | +1 Firewall |
| Torso | +1 Armor |
| Leg | +1 Body |
| Other | +1 Spark |
CONDITION DICE. From D4 (mint) to D20 (barely working). If applicable, a Droid can roll a Condition Dice in three situations:
- Retry a Save with the Condition Dice instead of the D20.
- Reduce damage by the value rolled.
- Add damage to an attack equal to the value rolled.
If used, the Dice deteriorates to the next tier. If reduced below D20, the Body Part becomes Scrap.
STARTING EQUIPMENT. Droids start with a flashlight and one weapon listed below.
MELEE D6 (melee, A1) D8 (melee) D10 (melee, bulky) D12 (melee, bulky, slow)
RANGED D6 (ranged) D8 (ranged, bulky) D10 (ranged, bulky, slow)
BULKY. Requires two hands to use. SLOW. Either attack or move this turn. MIND OR SPARK DAMAGE WEAPON. Reduce the weapon damage dice by one.