Brief Intermission
Let's collect some thoughts and figure out where to go and where to gon't.
Tables
Random Body Parts
- D100 Name
- D10 Slot
- 2D6 Mod
- D20 Condition Dice1
- D20 Special effects
Random Pointcrawl locations2
- D20 Settlements
- D20 Scrapped ruins
- D20 Dangerous ruins
- D20 Dimmed ruins
Roll D4 if in a settlement. Otherwise, roll a D6.
| D6 | Place | Travel Scrap Cost |
|---|---|---|
| 1 | Scrapped Ruins | 1 |
| 2 | Scrapped Ruins | 2 |
| 3 | Dangerous Ruins | 1 |
| 4 | Dangerous Ruins | 2 |
| 5 | Dimmed Ruins | 2 |
| 6 | Settlement | 1 |
Tools
- D100 Junk and Stuff
Rules to rule
SCRAP. Should be constantly scarce. If they ever hit a jackpot, give them a hard decision. Don't take it away, make them give it themselves. To achieve this:
- Settlements should be full of temptation to give Scrap for moral reasons. Hold back rewards, or not even give them. Can they be selfish bastards?
- Hurt them with the stick, dangle the carrot. Can they save that Scrap for the trip back, to buy the new Module3, or is it too risky not to fix them?
- Combat as failsafe. Paying 5 scraps may be cheaper than the fixing they will need to do after a brawl. Cunning and brutal wins over direct fighting every time.
- Corpse Scrap can't be abundant. Broken Droids should give one Scrap. Is it ever a loot table?
Roll D4 if defeated by physical damage. Otherwise, roll a D6.
| D6 | Droid Remains |
|---|---|
| 1 | Nothing |
| 2 | 1 Scrap |
| 3 | 1 Scrap |
| 4 | 2 Scrap |
| 5 | 2 Scrap |
| 6 | Random Body Part |
DAMAGE TYPES. Bonked or zapped. Weapons that deal mixed damage.
DROID DEATHS. Dying for body damage, mind damage or spark damage should be and feel different.
SITES. Dungeons are the core location in the game. Instead of top down, sites can be built from a sidescroll PoV; start from the top two row, and down we go. Expand possible and average nodules to 8-9.
CHARACTER CREATION TABLE. Two to three Body Parts per new starting Character. Into the Odd Reference table because it rocks. Mausritter sprinkled on top because they made it even better.
Rules to not rule
SETTLEMENT BUILDING. I don't think this should be a thing. I am unsure if the Party should consider a settlement its base; soon all ruins nearby will be spent, and the Scrap distance will not scale accordingly. They should be on the lookout for the next settlement on the horizon, not the last.4
FAUNA AND FLORA. No plants, no animals. Misery comes from steel, and this place has no metaphorical silver lining. Pointcrawl the rock away.
GAMBITS AND FEATS. You are cool, Mythic Bastionland, but these are no Knights. Going back to Into the Odd combat reference here. "Advantage becomes d12 damage / Impaired is D4 damage" is more than enough.
D20 feels appropriate for its capilarity and allowing for fine tuning these percentages; mint condition (D4) only on a 1, almost broken (D20) only on a 20. Not an elegant solution as is.↩
Is this going to be it? Settlements and Ruins, Droid and Humans? Exploring nature or havinf natural locations are not particularly interesting to me to add; anything you are crawling from one point to the other is the irrelevant bits, after all. I suppose I could have a Scrapped Ruins (abandoned) Table and Scrapped Ruins (hostile) Table, but I feel the randomness of finding either even if you travel 2 Scraps for it feels the right amount of unfair.↩
Module felt smoother than Body Part.↩
Settlement missions could be a thing. People pay Scraps to send news and parcels around.↩