BONE CREW - an Alternative Character Group for Mark of the Odd
Change the genre from Dark, Weird and Horror to Gonzo, tongue-in-cheek and Slapstick by using these rules with any adventure you were already going to play with Into the Odd or adjacent systems.
ROLL THE BONES
You are dead and meatless. Your overlord of darkness reanimated you to do their bidding.
Create your Characters with the normal method, but with the exceptions below.
Detachable. You can detach and reattach parts and bones at will. They can move on their own.
Customizable. Found bones or parts may be attached in place of your usual bones. Careful with big overhauls.
Bulky. You may only carry one single Bulky item.
Undying. You can't die by nonmagical means, nor can you Full Rest or be deprived. If you take Critical Damage, you fall into a pile of bones and reform with full Ability Scores and HP once you get a Short Rest.
Blast and Bludgeoning Damage. May break bones. These won't stop you from reforming, but may blow a bone up completely. Losing your head leaves you blind and deaf.
Reaction. Humans always fail this Save. Unnatural creatures always succeed.
Dispelling your Reanimation. The big danger. If any Critical Damage is caused by a spell or magical effect, it dispels your reanimation. Back to the dirt.
Advancements. Reward by the Master only to those that bring back treasures and arcane objects.
This add-on is licensed under the Mark of the Odd. Into the Odd, Electric Bastionland and Mythic Bastionland were written by Chris McDowall. Visit www.bastionland.com to check out these never ending sources of inspiration which are also great games.